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CSFML/src/SFML/Graphics/View.cpp
T

171 lines
4.5 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/View.h>
#include <SFML/Graphics/ViewStruct.h>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfView* sfView_create(void)
{
return new sfView;
}
////////////////////////////////////////////////////////////
sfView* sfView_createFromRect(sfFloatRect rectangle)
{
sfView* view = new sfView;
sfView_reset(view, rectangle);
return view;
}
////////////////////////////////////////////////////////////
sfView* sfView_copy(const sfView* view)
{
CSFML_CHECK_RETURN(view, NULL);
return new sfView(*view);
}
////////////////////////////////////////////////////////////
void sfView_destroy(sfView* view)
{
delete view;
}
////////////////////////////////////////////////////////////
void sfView_setCenter(sfView* view, sfVector2f center)
{
CSFML_CALL(view, setCenter(center.x, center.y));
}
////////////////////////////////////////////////////////////
void sfView_setSize(sfView* view, sfVector2f size)
{
CSFML_CALL(view, setSize(size.x, size.y));
}
////////////////////////////////////////////////////////////
void sfView_setRotation(sfView* view, float angle)
{
CSFML_CALL(view, setRotation(angle));
}
////////////////////////////////////////////////////////////
void sfView_setViewport(sfView* view, sfFloatRect viewport)
{
CSFML_CALL(view, setViewport(sf::FloatRect(viewport.left, viewport.top, viewport.width, viewport.height)));
}
////////////////////////////////////////////////////////////
void sfView_reset(sfView* view, sfFloatRect rectangle)
{
CSFML_CALL(view, reset(sf::FloatRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height)));
}
////////////////////////////////////////////////////////////
sfVector2f sfView_getCenter(const sfView* view)
{
sfVector2f center = {0, 0};
CSFML_CHECK_RETURN(view, center);
sf::Vector2f sfmlCenter = view->This.getCenter();
center.x = sfmlCenter.x;
center.y = sfmlCenter.y;
return center;
}
////////////////////////////////////////////////////////////
sfVector2f sfView_getSize(const sfView* view)
{
sfVector2f size = {0, 0};
CSFML_CHECK_RETURN(view, size);
sf::Vector2f sfmlSize = view->This.getSize();
size.x = sfmlSize.x;
size.y = sfmlSize.y;
return size;
}
////////////////////////////////////////////////////////////
float sfView_getRotation(const sfView* view)
{
CSFML_CALL_RETURN(view, getRotation(), 0.f);
}
////////////////////////////////////////////////////////////
sfFloatRect sfView_getViewport(const sfView* view)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(view, rect);
sf::FloatRect SFMLRect = view->This.getViewport();
rect.left = SFMLRect.left;
rect.top = SFMLRect.top;
rect.width = SFMLRect.width;
rect.height = SFMLRect.height;
return rect;
}
////////////////////////////////////////////////////////////
void sfView_move(sfView* view, sfVector2f offset)
{
CSFML_CALL(view, move(offset.x, offset.y));
}
////////////////////////////////////////////////////////////
void sfView_rotate(sfView* view, float angle)
{
CSFML_CALL(view, rotate(angle));
}
////////////////////////////////////////////////////////////
void sfView_zoom(sfView* view, float factor)
{
CSFML_CALL(view, zoom(factor));
}