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https://github.com/SFML/CSFML.git
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171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/View.h>
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#include <SFML/Graphics/ViewStruct.h>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfView* sfView_create(void)
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{
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return new sfView;
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}
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////////////////////////////////////////////////////////////
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sfView* sfView_createFromRect(sfFloatRect rectangle)
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{
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sfView* view = new sfView;
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sfView_reset(view, rectangle);
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return view;
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}
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////////////////////////////////////////////////////////////
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sfView* sfView_copy(const sfView* view)
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{
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CSFML_CHECK_RETURN(view, NULL);
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return new sfView(*view);
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}
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////////////////////////////////////////////////////////////
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void sfView_destroy(sfView* view)
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{
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delete view;
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}
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////////////////////////////////////////////////////////////
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void sfView_setCenter(sfView* view, sfVector2f center)
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{
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CSFML_CALL(view, setCenter(center.x, center.y));
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}
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////////////////////////////////////////////////////////////
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void sfView_setSize(sfView* view, sfVector2f size)
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{
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CSFML_CALL(view, setSize(size.x, size.y));
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}
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////////////////////////////////////////////////////////////
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void sfView_setRotation(sfView* view, float angle)
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{
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CSFML_CALL(view, setRotation(angle));
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}
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////////////////////////////////////////////////////////////
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void sfView_setViewport(sfView* view, sfFloatRect viewport)
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{
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CSFML_CALL(view, setViewport(sf::FloatRect(viewport.left, viewport.top, viewport.width, viewport.height)));
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}
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////////////////////////////////////////////////////////////
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void sfView_reset(sfView* view, sfFloatRect rectangle)
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{
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CSFML_CALL(view, reset(sf::FloatRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height)));
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfView_getCenter(const sfView* view)
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{
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sfVector2f center = {0, 0};
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CSFML_CHECK_RETURN(view, center);
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sf::Vector2f sfmlCenter = view->This.getCenter();
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center.x = sfmlCenter.x;
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center.y = sfmlCenter.y;
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return center;
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfView_getSize(const sfView* view)
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{
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sfVector2f size = {0, 0};
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CSFML_CHECK_RETURN(view, size);
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sf::Vector2f sfmlSize = view->This.getSize();
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size.x = sfmlSize.x;
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size.y = sfmlSize.y;
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return size;
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}
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////////////////////////////////////////////////////////////
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float sfView_getRotation(const sfView* view)
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{
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CSFML_CALL_RETURN(view, getRotation(), 0.f);
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfView_getViewport(const sfView* view)
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{
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(view, rect);
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sf::FloatRect SFMLRect = view->This.getViewport();
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rect.left = SFMLRect.left;
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rect.top = SFMLRect.top;
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rect.width = SFMLRect.width;
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rect.height = SFMLRect.height;
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return rect;
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}
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////////////////////////////////////////////////////////////
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void sfView_move(sfView* view, sfVector2f offset)
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{
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CSFML_CALL(view, move(offset.x, offset.y));
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}
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////////////////////////////////////////////////////////////
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void sfView_rotate(sfView* view, float angle)
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{
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CSFML_CALL(view, rotate(angle));
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}
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////////////////////////////////////////////////////////////
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void sfView_zoom(sfView* view, float factor)
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{
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CSFML_CALL(view, zoom(factor));
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}
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