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88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Mouse.h>
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#include <SFML/Window/WindowBaseStruct.h>
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#include <SFML/Window/WindowStruct.h>
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#include <SFML/Window/Mouse.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfBool sfMouse_isButtonPressed(sfMouseButton button)
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{
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return sf::Mouse::isButtonPressed(static_cast<sf::Mouse::Button>(button)) ? sfTrue : sfFalse;
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}
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////////////////////////////////////////////////////////////
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sfVector2i sfMouse_getPosition(const sfWindow* relativeTo)
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{
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sf::Vector2i sfmlPos;
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if (relativeTo)
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sfmlPos = sf::Mouse::getPosition(relativeTo->This);
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else
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sfmlPos = sf::Mouse::getPosition();
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sfVector2i position = {sfmlPos.x, sfmlPos.y};
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return position;
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}
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////////////////////////////////////////////////////////////
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void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo)
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{
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if (relativeTo)
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
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else
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
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}
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////////////////////////////////////////////////////////////
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sfVector2i sfMouse_getPositionWindowBase(const sfWindowBase* relativeTo)
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{
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sf::Vector2i sfmlPos;
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if (relativeTo)
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sfmlPos = sf::Mouse::getPosition(relativeTo->This);
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else
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sfmlPos = sf::Mouse::getPosition();
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sfVector2i position = { sfmlPos.x, sfmlPos.y };
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return position;
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}
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////////////////////////////////////////////////////////////
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void sfMouse_setPositionWindowBase(sfVector2i position, const sfWindowBase* relativeTo)
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{
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if (relativeTo)
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
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else
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
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}
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