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CSFML/src/SFML/Window/Mouse.cpp
T

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3.0 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Mouse.h>
#include <SFML/Window/WindowBaseStruct.h>
#include <SFML/Window/WindowStruct.h>
#include <SFML/Window/Mouse.hpp>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfBool sfMouse_isButtonPressed(sfMouseButton button)
{
return sf::Mouse::isButtonPressed(static_cast<sf::Mouse::Button>(button)) ? sfTrue : sfFalse;
}
////////////////////////////////////////////////////////////
sfVector2i sfMouse_getPosition(const sfWindow* relativeTo)
{
sf::Vector2i sfmlPos;
if (relativeTo)
sfmlPos = sf::Mouse::getPosition(relativeTo->This);
else
sfmlPos = sf::Mouse::getPosition();
sfVector2i position = {sfmlPos.x, sfmlPos.y};
return position;
}
////////////////////////////////////////////////////////////
void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo)
{
if (relativeTo)
sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
else
sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
}
////////////////////////////////////////////////////////////
sfVector2i sfMouse_getPositionWindowBase(const sfWindowBase* relativeTo)
{
sf::Vector2i sfmlPos;
if (relativeTo)
sfmlPos = sf::Mouse::getPosition(relativeTo->This);
else
sfmlPos = sf::Mouse::getPosition();
sfVector2i position = { sfmlPos.x, sfmlPos.y };
return position;
}
////////////////////////////////////////////////////////////
void sfMouse_setPositionWindowBase(sfVector2i position, const sfWindowBase* relativeTo)
{
if (relativeTo)
sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
else
sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
}