SDL_n3dsaudio.h: use triple buffering

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ds-sloth authored and Sam Lantinga committed 2023-10-24 16:42:44 -07:00
1 parent 62266dbd4f
commit 070f57820f
1 file changed
+1 -1
+1 -1
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@@ -27,7 +27,7 @@
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
#define NUM_BUFFERS 3 /* -- Minimum 2! */
struct SDL_PrivateAudioData
{