fix memory leak in D3D11_CreateRenderer

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pionere authored and Sylvain committed 2022-03-09 15:03:49 +01:00
1 parent 3f8b450de2
commit 0983fcee5e
1 file changed
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@@ -2345,6 +2345,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
data = (D3D11_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_free(renderer);
SDL_OutOfMemory();
return NULL;
}