Safety fix: clear "_this->current_glwin" when destroying the window

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Sylvain authored and Sam Lantinga committed 2023-03-28 08:28:31 -07:00
1 parent e494844e9a
commit 0c048d98af
1 file changed
+4
+4
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@@ -3458,6 +3458,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->grabbed_window = NULL; /* ungrabbing input. */
}
if (_this->current_glwin == window) {
_this->current_glwin = NULL;
}
/* Now invalidate magic */
window->magic = NULL;