Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
1 parent
6c406dd122
commit
0e262dfd44
1 file changed
+3
-3
@@ -1149,9 +1149,9 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
|
||||
*
|
||||
* The frequency ratio is used to adjust the rate at which input data is
|
||||
* consumed. Changing this effectively modifies the speed and pitch of the
|
||||
* audio. A value greater than 1.0f will play the audio faster, and at a higher
|
||||
* pitch. A value less than 1.0f will play the audio slower, and at a lower
|
||||
* pitch. 1.0f means play at normal speed.
|
||||
* audio. A value greater than 1.0f will play the audio faster, and at a
|
||||
* higher pitch. A value less than 1.0f will play the audio slower, and at a
|
||||
* lower pitch. 1.0f means play at normal speed.
|
||||
*
|
||||
* This is applied during SDL_GetAudioStreamData, and can be continuously
|
||||
* changed to create various effects.
|
||||
|
||||
Reference in new issue
Block a user