Use proper polar direction when creating FF_RUMBLE effect

Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
This commit is contained in:
Tomasz Pakuła authored and Sam Lantinga committed 2025-01-20 16:52:40 -08:00
1 parent c6c7469708
commit 10c9fbf411
1 file changed
+1 -1
+1 -1
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@@ -892,7 +892,7 @@ static bool SDL_SYS_ToFFEffect(struct ff_effect *dest, const SDL_HapticEffect *s
// Header
dest->type = FF_RUMBLE;
dest->direction = 0;
dest->direction = 0x4000;
// Replay
dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);