Removing the BGR_888 from texture supported

This commit is contained in:
Francisco Javier Trujillo Mata authored and Sam Lantinga committed 2022-08-02 11:40:31 -07:00
1 parent f75c35c071
commit 1d1965b6ee
1 file changed
+1 -2
+1 -2
View File
@@ -723,11 +723,10 @@ SDL_RenderDriver PS2_RenderDriver = {
.info = {
.name = "PS2 gsKit",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 3,
.num_texture_formats = 2,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR1555,
[1] = SDL_PIXELFORMAT_ABGR8888,
[2] = SDL_PIXELFORMAT_BGR888,
},
.max_texture_width = 1024,
.max_texture_height = 1024,