d3d12: reset the vertex buffer size when it is released

(cherry-picked from commit 490c20f93f)
This commit is contained in:
Sam Lantinga authored and Ozkan Sezer committed 2022-10-24 20:37:00 +03:00
1 parent a053211a2a
commit 1f82b4a96f
1 file changed
+1
+1
View File
@@ -352,6 +352,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
SAFE_RELEASE(data->vertexBuffers[i].resource);
data->vertexBuffers[i].size = 0;
}
data->swapEffect = (DXGI_SWAP_EFFECT) 0;