Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
This commit is contained in:
1 parent
cb8685c022
commit
21cb42d79b
1 file changed
+1
-1
@@ -413,7 +413,7 @@ WatchJoystick(SDL_Joystick * joystick)
|
||||
if (nCurrentDistance > nFarthestDistance) {
|
||||
pAxisState->m_nFarthestValue = nValue;
|
||||
}
|
||||
if (nCurrentDistance < 10000 && nFarthestDistance > 20000) {
|
||||
if (nCurrentDistance <= 8000 && nFarthestDistance >= 20000) {
|
||||
/* We've gone out and back, let's bind this axis */
|
||||
SDL_GameControllerExtendedBind binding;
|
||||
SDL_zero(binding);
|
||||
|
||||
Reference in new issue
Block a user