PSP renderer fixed

This commit is contained in:
stdgregwar authored and Ozkan Sezer committed 2021-12-07 20:55:04 +03:00
1 parent 6f6382f8d0
commit 21d46b7e0c
1 file changed
+3 -1
+3 -1
View File
@@ -659,7 +659,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
cmd->data.draw.count = count;
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTV), 4, &cmd->data.draw.first);
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
if (!verts) {
return -1;
}
@@ -677,6 +677,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
verts->x = curX;
verts->y = y;
verts->z = 0;
verts++;
curU += sourceWidth;
curX += polyWidth;
@@ -686,6 +687,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
verts->x = curX;
verts->y = (y + height);
verts->z = 0;
verts++;
}
}