Sync SDL2 wiki -> header
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@@ -330,7 +330,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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* result in a memory leak.
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*
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* src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
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* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
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* Alternatively, you might also use the macro SDL_LoadBMP to load a bitmap
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* from a file, convert it to an SDL_Surface and then close the file.
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*
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* \param src the data stream for the surface.
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