Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
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@@ -793,3 +793,4 @@
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#define SDL_lround SDL_lround_REAL
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
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#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
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@@ -854,3 +854,6 @@ SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)
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SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return)
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SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
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#endif
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