Fixed resource leak with D3D11 NV12 textures
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@@ -1240,6 +1240,8 @@ D3D11_DestroyTexture(SDL_Renderer * renderer,
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SAFE_RELEASE(data->mainTextureResourceViewU);
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SAFE_RELEASE(data->mainTextureV);
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SAFE_RELEASE(data->mainTextureResourceViewV);
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SAFE_RELEASE(data->mainTextureNV);
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SAFE_RELEASE(data->mainTextureResourceViewNV);
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SDL_free(data->pixels);
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SDL_free(data);
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texture->driverdata = NULL;
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