Fix assert in SDL_BeginGPURenderPass

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Antti Ala-Fossi authored and Sam Lantinga committed 2025-11-25 10:46:53 -08:00
1 parent 74653b3cd5
commit 29f3844b01
1 file changed
+1 -1
+1 -1
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@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
}
if (textureHeader->info.layer_count_or_depth > 255) {
SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
return NULL;
}