Fix assert in SDL_BeginGPURenderPass
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@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
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}
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if (textureHeader->info.layer_count_or_depth > 255) {
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SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
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SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
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return NULL;
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}
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