GPU: Prefer D3D12 over Vulkan when available
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@@ -318,11 +318,11 @@ static const SDL_GPUBootstrap *backends[] = {
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#ifdef SDL_GPU_METAL
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&MetalDriver,
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#endif
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#ifdef SDL_GPU_VULKAN
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&VulkanDriver,
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#endif
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#ifdef SDL_GPU_D3D12
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&D3D12Driver,
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#endif
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#ifdef SDL_GPU_VULKAN
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&VulkanDriver,
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#endif
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NULL
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};
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