Fix SDL_SetRelativeMouseMode failing with software framebuffer on Haiku

This commit is contained in:
Gustaf Alhäll authored and Sam Lantinga committed 2025-10-11 09:02:27 -07:00
1 parent c508239e91
commit 2c63bc7315
1 file changed
+8 -6
+8 -6
View File
@@ -240,16 +240,18 @@ static bool HAIKU_SetRelativeMouseMode(bool enabled)
}
SDL_BWin *bewin = _ToBeWin(window);
BGLView *_SDL_GLView = bewin->GetGLView();
if (!_SDL_GLView) {
return false;
}
BView *_SDL_View = bewin->GetGLView();
if (!_SDL_View) {
_SDL_View = bewin->GetView();
if (!_SDL_View)
return false;
}
bewin->Lock();
if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
_SDL_View->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
_SDL_View->SetEventMask(0, 0);
bewin->Unlock();
return true;