foward -> forward
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@@ -888,7 +888,7 @@ struct D3D12UniformBuffer
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Uint32 currentBlockSize;
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};
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// Foward function declarations
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// Forward function declarations
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static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
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static void D3D12_Wait(SDL_GPURenderer *driverData);
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