Make sure the string is terminated, fixed invalid read in SDL_PrivateGameControllerParseControllerConfigString()

(cherry picked from commit 312f98c2a1)
This commit is contained in:
Sylvain authored and Sam Lantinga committed 2023-12-23 12:58:54 -08:00
1 parent e7c4575719
commit 3a8032f491
1 file changed
+2
+2
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@@ -1066,6 +1066,7 @@ static void SDL_PrivateGameControllerParseControllerConfigString(SDL_GameControl
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
szGameButton[sizeof(szGameButton) - 1] = '\0';
SDL_SetError("Button name too large: %s", szGameButton);
return;
}
@@ -1073,6 +1074,7 @@ static void SDL_PrivateGameControllerParseControllerConfigString(SDL_GameControl
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
szJoystickButton[sizeof(szJoystickButton) - 1] = '\0';
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
}