Renamed sdlgpu to gpu

This commit is contained in:
Sam Lantinga committed 2024-09-11 08:34:51 -07:00
1 parent c77e51c084
commit 4123023d3e
48 files changed
+15 -15

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+3 -3
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@@ -765,9 +765,9 @@
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+3 -3
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@@ -621,9 +621,9 @@
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+6 -6
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@@ -1490,14 +1490,14 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>render\direct3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c">
<Filter>render\sdlgpu</Filter>
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c">
<Filter>render\sdlgpu</Filter>
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c">
<Filter>render\sdlgpu</Filter>
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
<Filter>render\opengl</Filter>
+3 -3
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@@ -2104,10 +2104,10 @@
A7D8A8DA23E2514000DCD162 /* render */ = {
isa = PBXGroup;
children = (
F3A9AE912C8A139C00AAC390 /* gpu */,
A7D8A8DD23E2514000DCD162 /* metal */,
A7D8A90C23E2514000DCD162 /* opengl */,
A7D8A90323E2514000DCD162 /* opengles2 */,
F3A9AE912C8A139C00AAC390 /* sdlgpu */,
A7D8A8EF23E2514000DCD162 /* software */,
A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
@@ -2347,7 +2347,7 @@
path = dummy;
sourceTree = "<group>";
};
F3A9AE912C8A139C00AAC390 /* sdlgpu */ = {
F3A9AE912C8A139C00AAC390 /* gpu */ = {
isa = PBXGroup;
children = (
F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */,
@@ -2357,7 +2357,7 @@
F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */,
F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */,
);
path = sdlgpu;
path = gpu;
sourceTree = "<group>";
};
F3ADAB8C2576F08500A6B1D9 /* ios */ = {
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