pspaudio: Patched to compile.

This commit is contained in:
Ryan C. Gordon committed 2023-07-30 11:56:40 -04:00
1 parent 9a2a0a1463
commit 4aa95c21bc
1 file changed
+1 -1
+1 -1
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@@ -58,7 +58,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
// The number of channels (1 or 2).
device->spec.channels = device->spec.channels == 1 ? 1 : 2;
const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->samples_frames, format);
device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format);
} else {
// 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
switch (device->spec.freq) {