SDL3 GPU: Fix -Wbool-conversion warnings
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@@ -2536,7 +2536,7 @@ void SDL_EndGPUComputePass(
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if (COMPUTEPASS_DEVICE->debug_mode) {
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if (COMPUTEPASS_DEVICE->debug_mode) {
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commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
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commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
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commandBufferCommonHeader->compute_pass.in_progress = false;
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commandBufferCommonHeader->compute_pass.in_progress = false;
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commandBufferCommonHeader->compute_pass.compute_pipeline = false;
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commandBufferCommonHeader->compute_pass.compute_pipeline = NULL;
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SDL_zeroa(commandBufferCommonHeader->compute_pass.sampler_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.sampler_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_texture_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_texture_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_buffer_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_buffer_bound);
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@@ -11700,7 +11700,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
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renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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if (!renderer) {
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SDL_Vulkan_UnloadLibrary();
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SDL_Vulkan_UnloadLibrary();
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return false;
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return NULL;
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}
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}
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renderer->debugMode = debugMode;
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renderer->debugMode = debugMode;
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