Fix #13276: Crash in SDL_GetAudioDeviceChannelMap

(cherry picked from commit de6a23028a)
This commit is contained in:
Paul Vick authored and Sam Lantinga committed 2025-06-25 09:59:07 -07:00
1 parent 3e0ce51067
commit 554bee6aae
1 file changed
+2
+2
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@@ -1575,8 +1575,10 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid); SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
if (device) { if (device) {
channels = device->spec.channels; channels = device->spec.channels;
if (channels > 0 && device->chmap) {
result = SDL_ChannelMapDup(device->chmap, channels); result = SDL_ChannelMapDup(device->chmap, channels);
} }
}
ReleaseAudioDevice(device); ReleaseAudioDevice(device);
if (count) { if (count) {