camera: use cdevice SDL_Event union member
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@@ -1538,7 +1538,7 @@ void SDL_UpdateCamera(void)
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SDL_Event event;
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SDL_zero(event);
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event.type = i->type;
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event.adevice.which = (Uint32) i->devid;
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event.cdevice.which = (Uint32) i->devid;
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SDL_PushEvent(&event);
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}
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SDL_free(i);
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