gpu: Fix MTLLibrary dispatch data destructor

This commit is contained in:
Caleb Cornett authored and Sam Lantinga committed 2025-03-17 18:53:40 -07:00
1 parent 3e5664a5be
commit 6d0fb0a2e6
1 file changed
+1 -1
+1 -1
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@@ -858,7 +858,7 @@ static MetalLibraryFunction METAL_INTERNAL_CompileShader(
code,
codeSize,
dispatch_get_global_queue(0, 0),
^{ /* do nothing */ });
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
library = [renderer->device newLibraryWithData:data error:&error];
} else {
SDL_assert(!"SDL_gpu.c should have already validated this!");