Don't force on the D3D11 debug flag

This commit is contained in:
Sam Lantinga committed 2024-02-03 12:39:11 -08:00
1 parent b4d0af9cf3
commit 7271a2040b
1 file changed
-1
-1
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@@ -524,7 +524,6 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
}
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
/* Create a single-threaded device unless the app requests otherwise. */
if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {