SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181)

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Rusty Moyher authored and GitHub committed 2024-10-12 14:01:21 -07:00
1 parent 94c8c170eb
commit 7556c44796
1 file changed
+1 -1
+1 -1
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@@ -286,7 +286,7 @@ SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
_this->GL_SwapWindow = Cocoa_GLES_SwapWindow;
_this->GL_DestroyContext = Cocoa_GLES_DestroyContext;
if (Cocoa_GLES_LoadLibrary(_this, NULL) != 0) {
if (!Cocoa_GLES_LoadLibrary(_this, NULL)) {
return NULL;
}
return Cocoa_GLES_CreateContext(_this, window);