Don't assert if an audio backend reports the same device disconnected twice.
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@@ -424,7 +424,10 @@ SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
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void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
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{
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SDL_assert(get_audio_device(device->id) == device);
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SDL_assert(device->enabled); /* called more than once?! */
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if (!device->enabled) {
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return;
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}
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/* Ends the audio callback and mark the device as STOPPED, but the
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app still needs to close the device to free resources. */
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