PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
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@@ -861,7 +861,7 @@ PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch)
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{
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return 0;
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return SDL_Unsupported();
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}
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