renderer: Always use the output size when updating the main view

The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
This commit is contained in:
Frank Praznik authored and Sam Lantinga committed 2025-05-14 09:37:30 -07:00
1 parent 1f7aa16eae
commit 8aa5b97bb5
1 file changed
+1 -1
+1 -1
View File
@@ -2627,7 +2627,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
const float logical_h = view->logical_h;
int iwidth, iheight;
if (renderer->target) {
if (!is_main_view && renderer->target) {
iwidth = (int)renderer->target->w;
iheight = (int)renderer->target->h;
} else {