Fixed handling the 8BitDo M30 in Nintendo Switch mode

This commit is contained in:
Sam Lantinga committed 2020-01-07 16:47:56 -08:00
1 parent f4375e86f9
commit a56aaea139
1 file changed
+2 -1
+2 -1
View File
@@ -445,7 +445,8 @@ static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
return SDL_FALSE;
}
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
return SDL_FALSE;
/* The 8BitDo M30 doesn't respond to this command, but otherwise works correctly */
/*return SDL_FALSE;*/
}
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
return SDL_FALSE;