Make sure initial state is set correctly for the D3D renderer

Fixes https://github.com/libsdl-org/SDL/issues/5749
This commit is contained in:
Sam Lantinga committed 2022-06-03 09:44:34 -07:00
1 parent 345efdcb10
commit ae2cc29f8b
1 file changed
+3
+3
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@@ -1747,6 +1747,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
}
#endif
data->drawstate.viewport_dirty = SDL_TRUE;
data->drawstate.cliprect_dirty = SDL_TRUE;
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
data->drawstate.blend = SDL_BLENDMODE_INVALID;
return renderer;