WGI: Fix a couple of reference leaks
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@@ -560,9 +560,12 @@ WGI_JoystickInit(void)
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
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if (SUCCEEDED(hr) && controller) {
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
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}
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}
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}
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__FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(controllers);
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}
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}
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