gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)
This commit is contained in:
1 parent
c89357bf60
commit
c08b1049d3
1 file changed
+2
@@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
|
||||
0,
|
||||
commandBuffer->vertexBufferCount,
|
||||
vertexBufferViews);
|
||||
|
||||
commandBuffer->needVertexBufferBind = false;
|
||||
}
|
||||
|
||||
if (commandBuffer->needVertexSamplerBind) {
|
||||
|
||||
Reference in new issue
Block a user