gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)

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Anthony Fisher authored and GitHub committed 2025-05-20 16:34:04 -04:00
1 parent c89357bf60
commit c08b1049d3
1 file changed
+2
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@@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
0,
commandBuffer->vertexBufferCount,
vertexBufferViews);
commandBuffer->needVertexBufferBind = false;
}
if (commandBuffer->needVertexSamplerBind) {