SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071
This commit is contained in:
1 parent
74f4614289
commit
c1da39a245
1 file changed
+4
-3
@@ -3750,10 +3750,11 @@ const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return retval;
|
||||
#else
|
||||
return NULL;
|
||||
if (retval && *retval) {
|
||||
return retval;
|
||||
}
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
|
||||
|
||||
Reference in new issue
Block a user