SDL_GetJoystickIDForPlayerIndex() should return 0 for invalid ID (thanks @AntTheAlchemist!)
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@@ -232,7 +232,7 @@ static SDL_JoystickID SDL_GetJoystickIDForPlayerIndex(int player_index)
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SDL_AssertJoysticksLocked();
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if (player_index < 0 || player_index >= SDL_joystick_player_count) {
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return -1;
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return 0;
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}
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return SDL_joystick_players[player_index];
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}
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