iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
This commit is contained in:
1 parent
b524657118
commit
d0bd0e4855
1 file changed
+1
-1
@@ -239,7 +239,7 @@
|
||||
|
||||
if (msaaRenderbuffer != 0) {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight);
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
|
||||
}
|
||||
|
||||
if (depthRenderbuffer != 0) {
|
||||
|
||||
Reference in new issue
Block a user