SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick

Fixes https://github.com/libsdl-org/SDL/issues/5008
This commit is contained in:
Sam Lantinga committed 2021-11-26 07:57:48 -08:00
1 parent 30f04d63e6
commit d861820465
1 file changed
+1 -1
+1 -1
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@@ -759,7 +759,7 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
if (!joystick) {
return SDL_FALSE;
}