GPU: The D3D12 blit shaders are DXIL

(cherry picked from commit 205c34c62a)
This commit is contained in:
Lucas Murray authored and Sam Lantinga committed 2025-04-04 07:39:43 -07:00
1 parent a447863e4f
commit d89c3489f8
1 file changed
+1 -1
+1 -1
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@@ -8102,7 +8102,7 @@ static void D3D12_INTERNAL_InitBlitResources(
shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert;
shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert);
shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX;
shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXBC;
shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXIL;
renderer->blitVertexShader = D3D12_CreateShader(
(SDL_GPURenderer *)renderer,