Fixed bug 3855 - Memory leak in SDL_FreeSurface
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@@ -1217,6 +1217,9 @@ SDL_FreeSurface(SDL_Surface * surface)
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if (!(surface->flags & SDL_PREALLOC)) {
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SDL_free(surface->pixels);
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}
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if (surface->map) {
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SDL_FreeBlitMap(surface->map);
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}
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SDL_free(surface);
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}
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