Sync SDL3 wiki -> header
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@@ -661,8 +661,7 @@ typedef enum SDL_GPUIndexElementSize
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*
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* - D16_UNORM
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* - Either (but not necessarily both!) D24_UNORM or D32_FLOAT
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* - Either (but not necessarily both!) D24_UNORM_S8_UINT or
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* D32_FLOAT_S8_UINT
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* - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT
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*
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* Unless D16_UNORM is sufficient for your purposes, always check which of
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* D24/D32 is supported before creating a depth-stencil texture!
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