windows/gles: do not unload EGL when context is destroyed

It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de0)
This commit is contained in:
Marc-André Lureau authored and Sam Lantinga committed 2023-02-20 10:42:18 -08:00
1 parent 479bc2d5ed
commit eb22fbc894
1 file changed
-1
-1
View File
@@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
WIN_GLES_UnloadLibrary(_this);
}
/* *INDENT-OFF* */ /* clang-format off */