Fixed crash when the graphics driver is upgraded while the renderer is running

This commit is contained in:
Sam Lantinga committed 2024-05-02 11:40:28 -07:00
1 parent a8526f5a19
commit eb26f439d8
1 file changed
+4
+4
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@@ -2394,6 +2394,10 @@ static int D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
ID3D11SamplerState *textureSampler;
PixelShaderConstants constants;
if (!textureData) {
return SDL_SetError("Texture is not currently available");
}
D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
switch (textureData->scaleMode) {