Make sure we don't try to use the XInput DLL after it's unloaded
Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.
(cherry picked from commit 0ae4fd0ec9)
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@@ -458,6 +458,7 @@ void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
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void SDL_XINPUT_JoystickQuit(void)
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{
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if (s_bXInputEnabled) {
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s_bXInputEnabled = SDL_FALSE;
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WIN_UnloadXInputDLL();
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}
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}
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