windows: Use wglSwapLayerBuffers if available.

It apparently works better (or can work better?) on multimonitor setups
than SwapBuffers.

This should be available back to Windows 95, but just in case, it falls
back to standard SwapBuffers if not available.

Fixes #13269.
This commit is contained in:
Ryan C. Gordon committed 2025-07-11 12:29:12 -04:00
1 parent cfb8e591cb
commit f286558bae
2 files changed
+13 -2

No files matched your search

+11 -2
View File
@@ -141,6 +141,9 @@ bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
SDL_LoadFunction(handle, "wglMakeCurrent");
_this->gl_data->wglShareLists = (BOOL (WINAPI *)(HGLRC, HGLRC))
SDL_LoadFunction(handle, "wglShareLists");
_this->gl_data->wglSwapLayerBuffers = (BOOL (WINAPI *)(HDC, UINT))
SDL_LoadFunction(handle, "wglSwapLayerBuffers");
/* *INDENT-ON* */ // clang-format on
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
@@ -886,8 +889,14 @@ bool WIN_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
HDC hdc = window->internal->hdc;
if (!SwapBuffers(hdc)) {
return WIN_SetError("SwapBuffers()");
if (_this->gl_data->wglSwapLayerBuffers) {
if (!_this->gl_data->wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE)) {
return WIN_SetError("wglSwapLayerBuffers()");
}
} else {
if (!SwapBuffers(hdc)) {
return WIN_SetError("SwapBuffers()");
}
}
return true;
}
+2
View File
@@ -85,6 +85,8 @@ struct SDL_GLDriverData
BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL (WINAPI *wglSwapIntervalEXT)(int interval);
int (WINAPI *wglGetSwapIntervalEXT)(void);
BOOL (WINAPI *wglSwapLayerBuffers)(HDC hdc, UINT flags);
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
BOOL (WINAPI *wglSwapBuffers)(HDC hdc);
int (WINAPI *wglDescribePixelFormat)(HDC hdc,