Correct the texture format used for the N-Gage (#13192)

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Cameron Cawley authored and GitHub committed 2025-06-08 18:56:24 +02:00
1 parent 685f1720fe
commit f2bcfe3dd2
2 files changed
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@@ -119,7 +119,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
renderer->window = window;
renderer->internal = phdata;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
+1 -1
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@@ -105,7 +105,7 @@ static bool NGAGE_VideoInit(SDL_VideoDevice *device)
phdata->mode.w = 176;
phdata->mode.h = 208;
phdata->mode.refresh_rate = 60.0f;
phdata->mode.format = SDL_PIXELFORMAT_ARGB4444;
phdata->mode.format = SDL_PIXELFORMAT_XRGB4444;
phdata->display.name = "N-Gage";
phdata->display.desktop_mode = phdata->mode;