Fixed missing "0" in the button list
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@@ -1710,7 +1710,7 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick)
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highlight.h = (float)ctx->button_height;
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RenderJoystickButtonHighlight(ctx, i, &highlight);
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SDL_snprintf(text, sizeof(text), "%2.d:", i);
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SDL_snprintf(text, sizeof(text), "%2d:", i);
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SDLTest_DrawString(ctx->renderer, x, y, text);
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if (SDL_GetJoystickButton(joystick, (Uint8)i)) {
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