events: Fix undefined behavior when disabling some event types
Shifting a signed int left by 31 is UB.
(cherry picked from commit 39d3148185)
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29a4a4a5d1
commit
f88e0aaac0
1 file changed
+4
-4
@@ -1823,7 +1823,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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Uint8 lo = (type & 0xff);
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if (SDL_disabled_events[hi] &&
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(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
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(SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
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current_state = false;
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} else {
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current_state = true;
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@@ -1832,7 +1832,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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if ((enabled != false) != current_state) {
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if (enabled) {
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SDL_assert(SDL_disabled_events[hi] != NULL);
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SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
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SDL_disabled_events[hi]->bits[lo / 32] &= ~(1U << (lo & 31));
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// Gamepad events depend on joystick events
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switch (type) {
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@@ -1863,7 +1863,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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}
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// Out of memory, nothing we can do...
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if (SDL_disabled_events[hi]) {
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SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
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SDL_disabled_events[hi]->bits[lo / 32] |= (1U << (lo & 31));
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SDL_FlushEvent(type);
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}
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}
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@@ -1882,7 +1882,7 @@ bool SDL_EventEnabled(Uint32 type)
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Uint8 lo = (type & 0xff);
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if (SDL_disabled_events[hi] &&
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(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
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(SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
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return false;
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} else {
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return true;
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