Sync SDL3 wiki -> header
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@@ -767,7 +767,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
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*
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* With the GPU renderer:
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*
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* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture
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* associated with the UV plane of an NV12 texture, if you want to wrap an
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* existing texture.
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